Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
I
Interactive Wave Simulator
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Deploy
Releases
Model registry
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Pascal Engeler
Interactive Wave Simulator
Commits
22980517
Commit
22980517
authored
3 years ago
by
Pascal Engeler
Browse files
Options
Downloads
Patches
Plain Diff
bugfix
parent
9d6a5e26
Branches
main
Branches containing commit
No related tags found
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
README.md
+2
-1
2 additions, 1 deletion
README.md
with
2 additions
and
1 deletion
README.md
+
2
−
1
View file @
22980517
...
@@ -89,7 +89,8 @@ If it is a problem, consider either flipping the image, or look into calling `st
...
@@ -89,7 +89,8 @@ If it is a problem, consider either flipping the image, or look into calling `st
A colour palette, like that loaded by
`WaveHandler::load_palette_`
and used to draw the waves in a custom colour scheme, is a 1D texture.
A colour palette, like that loaded by
`WaveHandler::load_palette_`
and used to draw the waves in a custom colour scheme, is a 1D texture.
Most of the conventions for
[
Damping Textures
](
#damping-textures
)
also apply here. The differences are:
Most of the conventions for
[
Damping Textures
](
#damping-textures
)
also apply here. The differences are:
-
The
`.conf`
file only contains one integer, the number of texels in the texture
-
The
`.conf`
file only contains one integer, the number of texels in the texture
-
The
`.texture`
file still contains four space-denominated floats per texel (RGBA), but there is a newline after each texel
-
The
`.texture`
file still contains four space-denominated floats per texel (RGBA), but there is a newline after each texel.
As things stand now, the lowest wave point maps to the first texel, and the highest wave point maps to the last texel.
As things stand now, the lowest wave point maps to the first texel, and the highest wave point maps to the last texel.
Similarly to 2D textures, here we upload the data via
Similarly to 2D textures, here we upload the data via
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment