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@@ -89,7 +89,8 @@ If it is a problem, consider either flipping the image, or look into calling `st
 A colour palette, like that loaded by `WaveHandler::load_palette_` and used to draw the waves in a custom colour scheme, is a 1D texture. 
 Most of the conventions for [Damping Textures](#damping-textures) also apply here. The differences are:
 - The `.conf` file only contains one integer, the number of texels in the texture
-- The `.texture` file still contains four space-denominated floats per texel (RGBA), but there is a newline after each texel
+- The `.texture` file still contains four space-denominated floats per texel (RGBA), but there is a newline after each texel.
+
 As things stand now, the lowest wave point maps to the first texel, and the highest wave point maps to the last texel.
 
 Similarly to 2D textures, here we upload the data via