From 22980517eb6a44a43c99670acefeb100c235e6d4 Mon Sep 17 00:00:00 2001
From: Pascal Engeler <engelerp@phys.ethz.ch>
Date: Wed, 8 Sep 2021 10:59:59 +0200
Subject: [PATCH] bugfix

---
 README.md | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/README.md b/README.md
index 2f459b1..3da0881 100644
--- a/README.md
+++ b/README.md
@@ -89,7 +89,8 @@ If it is a problem, consider either flipping the image, or look into calling `st
 A colour palette, like that loaded by `WaveHandler::load_palette_` and used to draw the waves in a custom colour scheme, is a 1D texture. 
 Most of the conventions for [Damping Textures](#damping-textures) also apply here. The differences are:
 - The `.conf` file only contains one integer, the number of texels in the texture
-- The `.texture` file still contains four space-denominated floats per texel (RGBA), but there is a newline after each texel
+- The `.texture` file still contains four space-denominated floats per texel (RGBA), but there is a newline after each texel.
+
 As things stand now, the lowest wave point maps to the first texel, and the highest wave point maps to the last texel.
 
 Similarly to 2D textures, here we upload the data via
-- 
GitLab