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Interactive Wave Simulator
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Pascal Engeler
Interactive Wave Simulator
Commits
812f46ed
Commit
812f46ed
authored
8 months ago
by
Pascal Engeler
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Added hardware specs, impressions
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@@ -5,6 +5,9 @@ While the project was originally developed on macOS, it was later ported to Wind
Dependencies are OpenGL, ImGui and SDL, and all of them are contained in this repository.
The program is optimized to run on a system containing an Nvidia Geforce RTX 3080, where it achieves roughly 90-95% GPU resource utilization.
While CPU and RAM should be of reasonable performance/size, their specs are of secondary importance.
For a general overview of the application logic, one should have a look at the
[
Architecture
](
#architecture
)
section.
An accompanying code example is shown in
[
Workflow: Sample Main Function
](
#workflow-sample-main-function
)
.
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@@ -23,6 +26,10 @@ Finally, shaders and their respective purposes are explained in the section [GLS
# Table of Contents
[TOC]
# Impressions


# Project Organization
The repo is organized in the following folders:
-
`src`
(and subfolders) contains all
`.cpp`
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