From 812f46ed086132375e62b34cfb6a4edc73d5a0de Mon Sep 17 00:00:00 2001 From: Pascal Engeler <engelerp@phys.ethz.ch> Date: Tue, 16 Jul 2024 11:24:52 +0200 Subject: [PATCH] Added hardware specs, impressions --- README.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/README.md b/README.md index cf2203e..6d5c12e 100644 --- a/README.md +++ b/README.md @@ -5,6 +5,9 @@ While the project was originally developed on macOS, it was later ported to Wind Dependencies are OpenGL, ImGui and SDL, and all of them are contained in this repository. +The program is optimized to run on a system containing an Nvidia Geforce RTX 3080, where it achieves roughly 90-95% GPU resource utilization. +While CPU and RAM should be of reasonable performance/size, their specs are of secondary importance. + For a general overview of the application logic, one should have a look at the [Architecture](#architecture) section. An accompanying code example is shown in [Workflow: Sample Main Function](#workflow-sample-main-function). @@ -23,6 +26,10 @@ Finally, shaders and their respective purposes are explained in the section [GLS # Table of Contents [TOC] +# Impressions + + + # Project Organization The repo is organized in the following folders: - `src` (and subfolders) contains all `.cpp` -- GitLab