From 812f46ed086132375e62b34cfb6a4edc73d5a0de Mon Sep 17 00:00:00 2001
From: Pascal Engeler <engelerp@phys.ethz.ch>
Date: Tue, 16 Jul 2024 11:24:52 +0200
Subject: [PATCH] Added hardware specs, impressions

---
 README.md | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/README.md b/README.md
index cf2203e..6d5c12e 100644
--- a/README.md
+++ b/README.md
@@ -5,6 +5,9 @@ While the project was originally developed on macOS, it was later ported to Wind
 
 Dependencies are OpenGL, ImGui and SDL, and all of them are contained in this repository.
 
+The program is optimized to run on a system containing an Nvidia Geforce RTX 3080, where it achieves roughly 90-95% GPU resource utilization. 
+While CPU and RAM should be of reasonable performance/size, their specs are of secondary importance.
+
 For a general overview of the application logic, one should have a look at the [Architecture](#architecture) section. 
 An accompanying code example is shown in [Workflow: Sample Main Function](#workflow-sample-main-function).
 
@@ -23,6 +26,10 @@ Finally, shaders and their respective purposes are explained in the section [GLS
 # Table of Contents
 [TOC]
 
+# Impressions
+![Wellentisch Photo 1](/images/photo_side.jpeg "Wave table as deployed at focusTerra")
+![Wellentisch Photo 2](/images/photo_top.jpeg "Wave table as deployed at focusTerra")
+
 # Project Organization
 The repo is organized in the following folders:
 - `src` (and subfolders) contains all `.cpp`
-- 
GitLab