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Commit bc0c0c8e authored by spiasecki's avatar spiasecki
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Extra comments in server

parent 1a0a6bb7
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......@@ -3,7 +3,7 @@
#include "server_network_manager.hpp"
#include "../general/network/responses/change_gamestate_msg.hpp"
// ACCESSORS FOR GAME STATE
game_instance::game_instance() {
_game_state = new game_state();
}
......@@ -34,7 +34,7 @@ bool game_instance::is_finished() {
bool game_instance::start_game(player* player, std::string &err) {
modification_lock.lock();
if (_game_state->start_game(err)) { // ADAPT THIS LINE!
if (_game_state->start_game(err)) {
// send state update to all other players
change_gamestate_msg state_update_msg = change_gamestate_msg(this->get_id(), *_game_state);
server_network_manager::broadcast_message(state_update_msg, _game_state->get_players(), player);
......@@ -47,7 +47,7 @@ bool game_instance::start_game(player* player, std::string &err) {
bool game_instance::try_add_player(player *new_player, std::string &err) {
modification_lock.lock();
if (_game_state->add_player(new_player, err)) { // ADAPT THIS LINE!
if (_game_state->add_player(new_player, err)) {
new_player->set_game_id(get_id());
// send state update to all other players
change_gamestate_msg state_update_msg = change_gamestate_msg(this->get_id(), *_game_state);
......@@ -61,7 +61,7 @@ bool game_instance::try_add_player(player *new_player, std::string &err) {
bool game_instance::try_remove_player(player *player, std::string &err) {
modification_lock.lock();
if (_game_state->remove_player(player, err)) { // ADAPT THIS LINE!
if (_game_state->remove_player(player, err)) {
player->set_game_id("");
// send state update to all other players
change_gamestate_msg state_update_msg = change_gamestate_msg(this->get_id(), *_game_state);
......@@ -75,7 +75,7 @@ bool game_instance::try_remove_player(player *player, std::string &err) {
bool game_instance::hit(player* player, std::string& err) {
modification_lock.lock();
if (_game_state->hit(player, err)) { // ADAPT THIS LINE!
if (_game_state->hit(player, err)) {
// send state update to all other players
change_gamestate_msg state_update_msg = change_gamestate_msg(this->get_id(), *_game_state);
server_network_manager::broadcast_message(state_update_msg, _game_state->get_players(), player);
......@@ -88,7 +88,7 @@ bool game_instance::hit(player* player, std::string& err) {
bool game_instance::stand(player* player, std::string& err) {
modification_lock.lock();
if (_game_state->stand(player, err)) { // ADAPT THIS LINE!
if (_game_state->stand(player, err)) {
// send state update to all other players
change_gamestate_msg state_update_msg = change_gamestate_msg(this->get_id(), *_game_state);
server_network_manager::broadcast_message(state_update_msg, _game_state->get_players(), player);
......@@ -101,7 +101,7 @@ bool game_instance::stand(player* player, std::string& err) {
bool game_instance::make_bet(player *player, const int& bet_size, std::string& err) {
modification_lock.lock();
if (_game_state->make_bet(player, bet_size, err)) { // ADAPT THIS LINE!
if (_game_state->make_bet(player, bet_size, err)) {
change_gamestate_msg state_update_msg = change_gamestate_msg(this->get_id(), *_game_state);
server_network_manager::broadcast_message(state_update_msg, _game_state->get_players(), player);
modification_lock.unlock();
......
......@@ -77,10 +77,12 @@ answer_rqst_response* request_handler::handle_request(const client_request* cons
case RequestType::start_game: {
if (game_instance_manager::try_get_player_and_game_instance(player_id, player, game_instance_ptr, err)) {
if (game_instance_ptr->start_game(player, err)) {
// if successful, send all clients the new game state
return new answer_rqst_response(game_instance_ptr->get_id(), req_id, true,
game_instance_ptr->get_game_state()->to_json(), err);
}
}
// otherwise, send all clients an error message
return new answer_rqst_response("", req_id, false, nullptr, err);
}
......@@ -90,10 +92,12 @@ answer_rqst_response* request_handler::handle_request(const client_request* cons
if (game_instance_manager::try_get_player_and_game_instance(player_id, player, game_instance_ptr, err)) {
int bet_size = ((make_bet_request *) req)->get_bet();
if (game_instance_ptr->make_bet(player, bet_size, err)) {
// if successful, send all clients the new game state
return new answer_rqst_response(game_instance_ptr->get_id(), req_id, true,
game_instance_ptr->get_game_state()->to_json(), err);
}
}
// otherwise, send all clients an error message
return new answer_rqst_response("", req_id, false, nullptr, err);
}
......@@ -102,12 +106,13 @@ answer_rqst_response* request_handler::handle_request(const client_request* cons
case RequestType::hit: {
if (game_instance_manager::try_get_player_and_game_instance(player_id, player, game_instance_ptr, err)) {
if (game_instance_ptr->hit(player, err)) {
// if successful, send all clients the new game state
return new answer_rqst_response(game_instance_ptr->get_id(), req_id, true,
game_instance_ptr->get_game_state()->to_json(), err);
}
}
// otherwise, send all clients an error message
return new answer_rqst_response("", req_id, false, nullptr, err);
}
......@@ -115,10 +120,12 @@ answer_rqst_response* request_handler::handle_request(const client_request* cons
case RequestType::stand: {
if (game_instance_manager::try_get_player_and_game_instance(player_id, player, game_instance_ptr, err)) {
if (game_instance_ptr->stand(player, err)) {
// if successful, send all clients the new game state
return new answer_rqst_response(game_instance_ptr->get_id(), req_id, true,
game_instance_ptr->get_game_state()->to_json(), err);
}
}
// otherwise, send all clients an error message
return new answer_rqst_response("", req_id, false, nullptr, err);
}
......@@ -136,7 +143,6 @@ bool request_handler::perform_setup_if_needed(const client_request* const req){
std::string player_id = req->get_player_id();
std::string err;
//TODO: This should probably be error-checked
game_instance_manager::try_get_player_and_game_instance(player_id, player, game_instance_ptr, err);
return game_instance_ptr->perform_setup_if_needed(err);
......
......@@ -6,7 +6,6 @@
#include <unordered_map>
#include <shared_mutex>
// these includes cause problems to compiler
#include "sockpp/tcp_socket.h"
#include "sockpp/tcp_connector.h"
#include "sockpp/tcp_acceptor.h"
......
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