diff --git a/source/server/game_instance.cpp b/source/server/game_instance.cpp
index 751d57f0413ddc4dffe1d26a6381140057c6c7d2..a8aa1ac65ed3fad94db98aaf858d4d6dffa2200e 100644
--- a/source/server/game_instance.cpp
+++ b/source/server/game_instance.cpp
@@ -3,7 +3,7 @@
 #include "server_network_manager.hpp"
 #include "../general/network/responses/change_gamestate_msg.hpp"
 
-
+// ACCESSORS FOR GAME STATE
 game_instance::game_instance() {
     _game_state = new game_state();
 }
@@ -34,7 +34,7 @@ bool game_instance::is_finished() {
 
 bool game_instance::start_game(player* player, std::string &err) {
     modification_lock.lock();
-    if (_game_state->start_game(err)) { // ADAPT THIS LINE!
+    if (_game_state->start_game(err)) {
         // send state update to all other players
         change_gamestate_msg state_update_msg = change_gamestate_msg(this->get_id(), *_game_state);
         server_network_manager::broadcast_message(state_update_msg, _game_state->get_players(), player);
@@ -47,7 +47,7 @@ bool game_instance::start_game(player* player, std::string &err) {
 
 bool game_instance::try_add_player(player *new_player, std::string &err) {
     modification_lock.lock();
-    if (_game_state->add_player(new_player, err)) { // ADAPT THIS LINE!
+    if (_game_state->add_player(new_player, err)) {
         new_player->set_game_id(get_id());
         // send state update to all other players
         change_gamestate_msg state_update_msg = change_gamestate_msg(this->get_id(), *_game_state);
@@ -61,7 +61,7 @@ bool game_instance::try_add_player(player *new_player, std::string &err) {
 
 bool game_instance::try_remove_player(player *player, std::string &err) {
     modification_lock.lock();
-    if (_game_state->remove_player(player, err)) { // ADAPT THIS LINE!
+    if (_game_state->remove_player(player, err)) {
         player->set_game_id("");
         // send state update to all other players
         change_gamestate_msg state_update_msg = change_gamestate_msg(this->get_id(), *_game_state);
@@ -75,7 +75,7 @@ bool game_instance::try_remove_player(player *player, std::string &err) {
 
 bool game_instance::hit(player* player, std::string& err) {
     modification_lock.lock();
-    if (_game_state->hit(player, err)) { // ADAPT THIS LINE!
+    if (_game_state->hit(player, err)) {
         // send state update to all other players
         change_gamestate_msg state_update_msg = change_gamestate_msg(this->get_id(), *_game_state);
         server_network_manager::broadcast_message(state_update_msg, _game_state->get_players(), player);
@@ -88,7 +88,7 @@ bool game_instance::hit(player* player, std::string& err) {
 
 bool game_instance::stand(player* player, std::string& err) {
     modification_lock.lock();
-    if (_game_state->stand(player, err)) { // ADAPT THIS LINE!
+    if (_game_state->stand(player, err)) {
         // send state update to all other players
         change_gamestate_msg state_update_msg = change_gamestate_msg(this->get_id(), *_game_state);
         server_network_manager::broadcast_message(state_update_msg, _game_state->get_players(), player);
@@ -101,7 +101,7 @@ bool game_instance::stand(player* player, std::string& err) {
 
 bool game_instance::make_bet(player *player, const int& bet_size, std::string& err) {
     modification_lock.lock();
-    if (_game_state->make_bet(player, bet_size, err)) { // ADAPT THIS LINE!
+    if (_game_state->make_bet(player, bet_size, err)) {
         change_gamestate_msg state_update_msg = change_gamestate_msg(this->get_id(), *_game_state);
         server_network_manager::broadcast_message(state_update_msg, _game_state->get_players(), player);
         modification_lock.unlock();
diff --git a/source/server/request_handler.cpp b/source/server/request_handler.cpp
index 6e4e2bf7ba2ea5297842562c954e0a44eac449de..988177b15405cc2b255162e2a604fd5938cc8b21 100644
--- a/source/server/request_handler.cpp
+++ b/source/server/request_handler.cpp
@@ -77,10 +77,12 @@ answer_rqst_response* request_handler::handle_request(const client_request* cons
         case RequestType::start_game: {
             if (game_instance_manager::try_get_player_and_game_instance(player_id, player, game_instance_ptr, err)) {
                 if (game_instance_ptr->start_game(player, err)) {
+                    // if successful, send all clients the new game state
                     return new answer_rqst_response(game_instance_ptr->get_id(), req_id, true,
                                                 game_instance_ptr->get_game_state()->to_json(), err);
                 }
             }
+            // otherwise, send all clients an error message
             return new answer_rqst_response("", req_id, false, nullptr, err);
         }
 
@@ -90,10 +92,12 @@ answer_rqst_response* request_handler::handle_request(const client_request* cons
             if (game_instance_manager::try_get_player_and_game_instance(player_id, player, game_instance_ptr, err)) {
                 int bet_size = ((make_bet_request *) req)->get_bet();
                 if (game_instance_ptr->make_bet(player, bet_size, err)) {
+                    // if successful, send all clients the new game state
                     return new answer_rqst_response(game_instance_ptr->get_id(), req_id, true,
                                                 game_instance_ptr->get_game_state()->to_json(), err);
                 }
             }
+            // otherwise, send all clients an error message
             return new answer_rqst_response("", req_id, false, nullptr, err);
         }
 
@@ -102,12 +106,13 @@ answer_rqst_response* request_handler::handle_request(const client_request* cons
         case RequestType::hit: {
             if (game_instance_manager::try_get_player_and_game_instance(player_id, player, game_instance_ptr, err)) {
                 if (game_instance_ptr->hit(player, err)) {
+                    // if successful, send all clients the new game state
                     return new answer_rqst_response(game_instance_ptr->get_id(), req_id, true,
                                                 game_instance_ptr->get_game_state()->to_json(), err);
                 }
             }
+            // otherwise, send all clients an error message
             return new answer_rqst_response("", req_id, false, nullptr, err);
-
         }
 
 
@@ -115,10 +120,12 @@ answer_rqst_response* request_handler::handle_request(const client_request* cons
         case RequestType::stand: {
              if (game_instance_manager::try_get_player_and_game_instance(player_id, player, game_instance_ptr, err)) {
                 if (game_instance_ptr->stand(player, err)) {
+                    // if successful, send all clients the new game state
                     return new answer_rqst_response(game_instance_ptr->get_id(), req_id, true,
                                                 game_instance_ptr->get_game_state()->to_json(), err);
                 }
             }
+            // otherwise, send all clients an error message
             return new answer_rqst_response("", req_id, false, nullptr, err);
         }
 
@@ -136,7 +143,6 @@ bool request_handler::perform_setup_if_needed(const client_request* const req){
     std::string player_id = req->get_player_id();
     std::string err;
 
-    //TODO: This should probably be error-checked
     game_instance_manager::try_get_player_and_game_instance(player_id, player, game_instance_ptr, err);
 
     return game_instance_ptr->perform_setup_if_needed(err);
diff --git a/source/server/server_network_manager.hpp b/source/server/server_network_manager.hpp
index c40282f7d9c1868963dd1b0d362b8cb58b6e6a4b..3af917690390f8acbce5ed9ab2fa0431e30c7342 100644
--- a/source/server/server_network_manager.hpp
+++ b/source/server/server_network_manager.hpp
@@ -6,7 +6,6 @@
 #include <unordered_map>
 #include <shared_mutex>
 
-// these includes cause problems to compiler
 #include "sockpp/tcp_socket.h"
 #include "sockpp/tcp_connector.h"
 #include "sockpp/tcp_acceptor.h"