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Commit 5e3d67b6 authored by Pascal Engeler's avatar Pascal Engeler
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Added more drawing modes to vertex shader

parent 98a5d73f
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......@@ -30,15 +30,58 @@ void main(){
frag_color = color_normal;
if(drawing_mode == 1){
//identification
frag_color = vec4(col[0], col[1], 0.f, 1.f);
}
if(drawing_mode == 7){
frag_color.a = 0.1f;
else if(drawing_mode == 2){
//only good
if(stat > 0.5f){
frag_color = vec4(0.f, 0.f, 0.f, 0.f);
}
else{
frag_color = color_good;
}
}
else if(drawing_mode == 3){
//only bad
if(stat < 1.5f){
frag_color = vec4(0.f, 0.f, 0.f, 0.f);
}
else{
frag_color = color_bad;
}
}
else if(drawing_mode == 4){
//only sketch
if(stat < 0.5f || stat > 1.5f){
frag_color = vec4(0.f, 0.f, 0.f, 0.f);
}
else{
frag_color = color_sketch;
}
}
else if(drawing_mode == 5){
//good-bad-sketch
if(stat < 0.5f){
frag_color = color_good;
}
else if(stat < 1.5f){
frag_color = color_sketch;
}
else{
frag_color = color_bad;
}
}
else if(drawing_mode == 6){
//normal-bad
if(stat > 1.5f){
frag_color = color_bad;
}
}
else if(drawing_mode == 7){
frag_color.a = 0.1f;
}
if(selected_index == ind && drawing_mode != 1){
frag_color = color_selected;
frag_color = color_selected;
}
}
\ No newline at end of file
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