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Created with Raphaël 2.2.031May302928272625Added leveling infrastructure, fixed plotting for leveled heightmapsmastermasterCorrected colourmap coord calculation for leveled heightmapFixed levelerFinished implementationFixed the levelerAdded Highlighting and LevelingInclude heightmap index in tooltipChanged plot window titleFixed bug (lmb_click <-> lmb_pressed)Should probably transform model into world space before highlightingFixed a bugAdded more dataAdded leveler, loaderCan accomodate several heightmaps, added highlights, loading, levelingShaders should be distinct for nowAdded click detection (edge detect)Added highlightingAdded mouse click detection (edge detect kind of thing)Added highlighting enable/disable, changed plotting windowAdded screen to world coordinates conversion (broken)Testing lighting performance (it's really (!) expensive)Added normals, adapted VAO and uniform setting to lighting shaderAdded lightingMore vec3 operationsAdded more getters, adapted draw(), added enable/disable lightingAdded camera position to draw()Changed scaling, added utility.hpp includeFixed double define bugFixed vertex shader to not scale explicitlySlowed pan speedAdded array functions, scale calculation functionabsorbed scaling into model transformationAdded minZ getteradded array functions and scale functionAdded minZ getterAdjusted line thicknessIntegers must be passed flat (no interpolation)Fixed shader member nameOnly one shader neededAdded toggle-able section line highlighting
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