Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
I
Interactive Wave Simulator
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Deploy
Releases
Model registry
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Pascal Engeler
Interactive Wave Simulator
Compare revisions
db106cf4f5bff682755b14b8d604e25384f004e0 to 812f46ed086132375e62b34cfb6a4edc73d5a0de
Compare revisions
Changes are shown as if the
source
revision was being merged into the
target
revision.
Learn more about comparing revisions.
Source
engelerp/framebuffer-testing
Select target project
No results found
812f46ed086132375e62b34cfb6a4edc73d5a0de
Select Git revision
Branches
master
windows-port
Swap
Target
engelerp/framebuffer-testing
Select target project
engelerp/framebuffer-testing
1 result
db106cf4f5bff682755b14b8d604e25384f004e0
Select Git revision
Branches
master
windows-port
Show changes
Only incoming changes from source
Include changes to target since source was created
Compare
Commits on Source (2)
Added impression images
· fc4fb4d8
Pascal Engeler
authored
8 months ago
fc4fb4d8
Added hardware specs, impressions
· 812f46ed
Pascal Engeler
authored
8 months ago
812f46ed
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
README.md
+7
-0
7 additions, 0 deletions
README.md
images/photo_side.jpeg
+0
-0
0 additions, 0 deletions
images/photo_side.jpeg
images/photo_top.jpeg
+0
-0
0 additions, 0 deletions
images/photo_top.jpeg
with
7 additions
and
0 deletions
README.md
View file @
812f46ed
...
...
@@ -5,6 +5,9 @@ While the project was originally developed on macOS, it was later ported to Wind
Dependencies are OpenGL, ImGui and SDL, and all of them are contained in this repository.
The program is optimized to run on a system containing an Nvidia Geforce RTX 3080, where it achieves roughly 90-95% GPU resource utilization.
While CPU and RAM should be of reasonable performance/size, their specs are of secondary importance.
For a general overview of the application logic, one should have a look at the
[
Architecture
](
#architecture
)
section.
An accompanying code example is shown in
[
Workflow: Sample Main Function
](
#workflow-sample-main-function
)
.
...
...
@@ -23,6 +26,10 @@ Finally, shaders and their respective purposes are explained in the section [GLS
# Table of Contents
[TOC]
# Impressions


# Project Organization
The repo is organized in the following folders:
-
`src`
(and subfolders) contains all
`.cpp`
...
...
This diff is collapsed.
Click to expand it.
images/photo_side.jpeg
0 → 100644
View file @
812f46ed
2.44 MiB
This diff is collapsed.
Click to expand it.
images/photo_top.jpeg
0 → 100644
View file @
812f46ed
2.7 MiB
This diff is collapsed.
Click to expand it.