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Pascal Engeler
Blackjack
Commits
1d9b427e
Commit
1d9b427e
authored
2 years ago
by
Flavia Taras
Browse files
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Plain Diff
fixed hand tests
parent
e6168d34
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Changes
3
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3 changed files
source/general/game_state/player.cpp
+0
-2
0 additions, 2 deletions
source/general/game_state/player.cpp
unit-tests/hand.cpp
+1
-1
1 addition, 1 deletion
unit-tests/hand.cpp
unit-tests/player.cpp
+72
-69
72 additions, 69 deletions
unit-tests/player.cpp
with
73 additions
and
72 deletions
source/general/game_state/player.cpp
+
0
−
2
View file @
1d9b427e
...
@@ -137,14 +137,12 @@ void player::won_round() {
...
@@ -137,14 +137,12 @@ void player::won_round() {
int
winnings
=
this
->
get_bet_size
();
int
winnings
=
this
->
get_bet_size
();
int
holdings
=
this
->
get_money
();
int
holdings
=
this
->
get_money
();
_money
->
set_value
(
holdings
+
2
*
winnings
);
_money
->
set_value
(
holdings
+
2
*
winnings
);
//_bet_size->set_value(0);
}
}
void
player
::
draw_round
()
{
void
player
::
draw_round
()
{
int
winnings
=
this
->
get_bet_size
();
int
winnings
=
this
->
get_bet_size
();
int
holdings
=
this
->
get_money
();
int
holdings
=
this
->
get_money
();
_money
->
set_value
(
holdings
+
winnings
);
_money
->
set_value
(
holdings
+
winnings
);
//_bet_size->set_value(0);
}
}
#endif
#endif
...
...
This diff is collapsed.
Click to expand it.
unit-tests/hand.cpp
+
1
−
1
View file @
1d9b427e
...
@@ -254,7 +254,7 @@ TEST_F(HandTest, SetupRoundManyCardsWithDuplicates) {
...
@@ -254,7 +254,7 @@ TEST_F(HandTest, SetupRoundManyCardsWithDuplicates) {
player_hand
.
add_card
(
cards
[
1
][
1
],
err
);
player_hand
.
add_card
(
cards
[
1
][
1
],
err
);
player_hand
.
add_card
(
cards
[
1
][
2
],
err
);
player_hand
.
add_card
(
cards
[
1
][
2
],
err
);
player_hand
.
add_card
(
cards
[
7
][
0
],
err
);
player_hand
.
add_card
(
cards
[
7
][
0
],
err
);
player_hand
.
add_card
(
cards
[
7
][
0
],
err
);
player_hand
.
add_card
(
cards
[
7
][
1
],
err
);
player_hand
.
add_card
(
cards
[
9
][
0
],
err
);
player_hand
.
add_card
(
cards
[
9
][
0
],
err
);
player_hand
.
setup_round
(
err
);
player_hand
.
setup_round
(
err
);
std
::
vector
<
card
*>
expected_hand
=
{};
std
::
vector
<
card
*>
expected_hand
=
{};
...
...
This diff is collapsed.
Click to expand it.
unit-tests/player.cpp
+
72
−
69
View file @
1d9b427e
...
@@ -20,6 +20,7 @@
...
@@ -20,6 +20,7 @@
* tests. Any changes one test makes to the fixture do not affect other tests.
* tests. Any changes one test makes to the fixture do not affect other tests.
*/
*/
class
PlayerTest
:
public
::
testing
::
Test
{
class
PlayerTest
:
public
::
testing
::
Test
{
protected:
protected:
...
@@ -30,12 +31,14 @@ protected:
...
@@ -30,12 +31,14 @@ protected:
cards
[
i
].
push_back
(
new
card
(
i
,
j
));
cards
[
i
].
push_back
(
new
card
(
i
,
j
));
}
}
}
}
player_
=
new
player
(
"Test"
);
}
}
/* Any object and subroutine declared here can be accessed in the tests */
/* Any object and subroutine declared here can be accessed in the tests */
std
::
vector
<
std
::
vector
<
card
*>>
cards
;
std
::
vector
<
std
::
vector
<
card
*>>
cards
;
player
player
;
player
*
player
_
=
nullptr
;
std
::
string
player_name
;
std
::
string
player_name
;
int
bet_size
=
0
;
int
bet_size
=
0
;
int
money
=
100
;
int
money
=
100
;
...
@@ -43,17 +46,17 @@ protected:
...
@@ -43,17 +46,17 @@ protected:
hand
player_hand
;
hand
player_hand
;
std
::
string
err
;
std
::
string
err
;
};
};
/*
// If the player has finished their turn, the corresponding flag attribute has to be set
// If the player has finished their turn, the corresponding flag attribute has to be set
TEST_F(PlayerTest, SetFinishedTurn) {
TEST_F(PlayerTest, SetFinishedTurn) {
player
.
set_finished_turn
();
player
_->
set_finished_turn();
EXPECT_TRUE
(
player
.
has_finished_turn
());
EXPECT_TRUE(player
_->
has_finished_turn());
}
}
// After initialization a player must not be broke
// After initialization a player must not be broke
TEST_F(PlayerTest, IsBrokeFalse) {
TEST_F(PlayerTest, IsBrokeFalse) {
EXPECT_EQ
(
money
,
player
.
get_money
());
EXPECT_EQ(money, player
_->
get_money());
EXPECT_FALSE
(
player
.
is_broke
());
EXPECT_FALSE(player
_->
is_broke());
}
}
// A player with no money should be broke
// A player with no money should be broke
...
@@ -69,102 +72,102 @@ TEST_F(PlayerTest, IsBrokeTrue) {
...
@@ -69,102 +72,102 @@ TEST_F(PlayerTest, IsBrokeTrue) {
// TODO one of these for a broke player
// TODO one of these for a broke player
// When starting a new round only the finished_round flag and the bet_size have to be reset
// When starting a new round only the finished_round flag and the bet_size have to be reset
TEST_F(PlayerTest, SetupRound) {
TEST_F(PlayerTest, SetupRound) {
player_name
=
player
.
get_player_name
();
player_name = player
_->
get_player_name();
money
=
player
.
get_money
();
money = player
_->
get_money();
player_hand.setup_round(err);
player_hand.setup_round(err);
player
.
setup_round
(
err
);
player
_->
setup_round(err);
EXPECT_EQ
(
bet_size
,
player
.
get_bet_size
());
EXPECT_EQ(bet_size, player
_->
get_bet_size());
EXPECT_EQ
(
money
,
player
.
get_money
());
EXPECT_EQ(money, player
_->
get_money());
EXPECT_EQ
(
player_hand
,
player
.
get_hand
());
EXPECT_EQ(player_hand, player
_->
get_hand());
EXPECT_EQ
(
player_name
,
player
.
get_player_name
());
EXPECT_EQ(player_name, player
_->
get_player_name());
EXPECT_FALSE
(
player
.
has_finished_turn
());
EXPECT_FALSE(player
_->
has_finished_turn());
}
}
// After winning a round, the new amount of money has to be computed
// After winning a round, the new amount of money has to be computed
// and nothing else changes
// and nothing else changes
TEST_F(PlayerTest, WonRound) {
TEST_F(PlayerTest, WonRound) {
bet_size
=
player
.
get_bet_size
();
bet_size = player
_->
get_bet_size();
money
=
player
.
get_money
();
money = player
_->
get_money();
player_name
=
player
.
get_player_name
();
player_name = player
_->
get_player_name();
int money_new = bet_size * 2 + money;
int money_new = bet_size * 2 + money;
ASSERT_TRUE
(
player
.
has_finished_turn
());
ASSERT_TRUE(player
_->
has_finished_turn());
player
.
won_round
();
player
_->
won_round();
EXPECT_EQ
(
bet_size
,
player
.
get_bet_size
());
EXPECT_EQ(bet_size, player
_->
get_bet_size());
EXPECT_EQ
(
money_new
,
player
.
get_money
());
EXPECT_EQ(money_new, player
_->
get_money());
EXPECT_EQ
(
player_hand
,
player
.
get_hand
());
EXPECT_EQ(player_hand, player
_->
get_hand());
EXPECT_EQ
(
player_name
,
player
.
get_player_name
());
EXPECT_EQ(player_name, player
_->
get_player_name());
}
}
// After a draw round, the bet is returned to the player and nothing else changes
// After a draw round, the bet is returned to the player and nothing else changes
TEST_F(PlayerTest, DrawRound) {
TEST_F(PlayerTest, DrawRound) {
bet_size
=
player
.
get_bet_size
();
bet_size = player
_->
get_bet_size();
money
=
player
.
get_money
();
money = player
_->
get_money();
player_name
=
player
.
get_player_name
();
player_name = player
_->
get_player_name();
int money_new = bet_size + money;
int money_new = bet_size + money;
ASSERT_TRUE
(
player
.
has_finished_turn
());
ASSERT_TRUE(player
_->
has_finished_turn());
player
.
draw_round
();
player
_->
draw_round();
EXPECT_EQ
(
bet_size
,
player
.
get_bet_size
());
EXPECT_EQ(bet_size, player
_->
get_bet_size());
EXPECT_EQ
(
money_new
,
player
.
get_money
());
EXPECT_EQ(money_new, player
_->
get_money());
EXPECT_EQ
(
player_hand
,
player
.
get_hand
());
EXPECT_EQ(player_hand, player
_->
get_hand());
EXPECT_EQ
(
player_name
,
player
.
get_player_name
());
EXPECT_EQ(player_name, player
_->
get_player_name());
EXPECT_FALSE
(
player
.
has_finished_turn
());
EXPECT_FALSE(player
_->
has_finished_turn());
}
}
// todo
// todo
// After a draw round, the bet is returned to the player and nothing else changes
// After a draw round, the bet is returned to the player and nothing else changes
TEST_F(PlayerTest, MakeBetHalf) {
TEST_F(PlayerTest, MakeBetHalf) {
player_name
=
player
.
get_player_name
();
player_name = player
_->
get_player_name();
EXPECT_TRUE
(
player
.
make_bet
(
50
,
err
));
EXPECT_TRUE(player
_->
make_bet(50, err));
EXPECT_EQ
(
50
,
player
.
get_bet_size
());
EXPECT_EQ(50, player
_->
get_bet_size());
EXPECT_EQ
(
50
,
player
.
get_money
());
EXPECT_EQ(50, player
_->
get_money());
EXPECT_EQ
(
player_hand
,
player
.
get_hand
());
EXPECT_EQ(player_hand, player
_->
get_hand());
EXPECT_EQ
(
player_name
,
player
.
get_player_name
());
EXPECT_EQ(player_name, player
_->
get_player_name());
EXPECT_FALSE
(
player
.
has_finished_turn
());
EXPECT_FALSE(player
_->
has_finished_turn());
}
}
// After a draw round, the bet is returned to the player and nothing else changes
// After a draw round, the bet is returned to the player and nothing else changes
TEST_F(PlayerTest, MakeBetAllMoney) {
TEST_F(PlayerTest, MakeBetAllMoney) {
player_name
=
player
.
get_player_name
();
player_name = player
_->
get_player_name();
EXPECT_TRUE
(
player
.
make_bet
(
100
,
err
));
EXPECT_TRUE(player
_->
make_bet(100, err));
EXPECT_EQ
(
100
,
player
.
get_bet_size
());
EXPECT_EQ(100, player
_->
get_bet_size());
EXPECT_EQ
(
0
,
player
.
get_money
());
EXPECT_EQ(0, player
_->
get_money());
EXPECT_EQ
(
player_hand
,
player
.
get_hand
());
EXPECT_EQ(player_hand, player
_->
get_hand());
EXPECT_EQ
(
player_name
,
player
.
get_player_name
());
EXPECT_EQ(player_name, player
_->
get_player_name());
EXPECT_FALSE
(
player
.
has_finished_turn
());
EXPECT_FALSE(player
_->
has_finished_turn());
}
}
// After a draw round, the bet is returned to the player and nothing else changes
// After a draw round, the bet is returned to the player and nothing else changes
TEST_F(PlayerTest, MakeBetMoneyOver) {
TEST_F(PlayerTest, MakeBetMoneyOver) {
player_name
=
player
.
get_player_name
();
player_name = player
_->
get_player_name();
EXPECT_FALSE
(
player
.
make_bet
(
200
,
err
));
EXPECT_FALSE(player
_->
make_bet(200, err));
EXPECT_EQ
(
0
,
player
.
get_bet_size
());
EXPECT_EQ(0, player
_->
get_bet_size());
EXPECT_EQ
(
100
,
player
.
get_money
());
EXPECT_EQ(100, player
_->
get_money());
EXPECT_EQ
(
player_hand
,
player
.
get_hand
());
EXPECT_EQ(player_hand, player
_->
get_hand());
EXPECT_EQ
(
player_name
,
player
.
get_player_name
());
EXPECT_EQ(player_name, player
_->
get_player_name());
EXPECT_FALSE
(
player
.
has_finished_turn
());
EXPECT_FALSE(player
_->
has_finished_turn());
}
}
// After a draw round, the bet is returned to the player and nothing else changes
// After a draw round, the bet is returned to the player and nothing else changes
TEST_F(PlayerTest, MakeBetNegative) {
TEST_F(PlayerTest, MakeBetNegative) {
player_name
=
player
.
get_player_name
();
player_name = player
_->
get_player_name();
EXPECT_FALSE
(
player
.
make_bet
(
-
2
,
err
));
EXPECT_FALSE(player
_->
make_bet(-2, err));
EXPECT_EQ
(
0
,
player
.
get_bet_size
());
EXPECT_EQ(0, player
_->
get_bet_size());
EXPECT_EQ
(
100
,
player
.
get_money
());
EXPECT_EQ(100, player
_->
get_money());
EXPECT_EQ
(
player_hand
,
player
.
get_hand
());
EXPECT_EQ(player_hand, player
_->
get_hand());
EXPECT_EQ
(
player_name
,
player
.
get_player_name
());
EXPECT_EQ(player_name, player
_->
get_player_name());
EXPECT_FALSE
(
player
.
has_finished_turn
());
EXPECT_FALSE(player
_->
has_finished_turn());
}
}
/*
/*
// When starting a new round only the finished_round flag and the bet_size have to be reset
// When starting a new round only the finished_round flag and the bet_size have to be reset
TEST_F(PlayerTest, WrapupRound) {
TEST_F(PlayerTest, WrapupRound) {
player_name = player
.
get_player_name();
player_name = player
_->
get_player_name();
money = player
.
get_money();
money = player
_->
get_money();
player_hand.setup_round(err);
player_hand.setup_round(err);
player
.
setup_round(err);
player
_->
setup_round(err);
EXPECT_EQ(bet_size, player
.
get_bet_size());
EXPECT_EQ(bet_size, player
_->
get_bet_size());
EXPECT_EQ(money, player
.
get_money());
EXPECT_EQ(money, player
_->
get_money());
EXPECT_EQ(player_hand, player
.
get_hand());
EXPECT_EQ(player_hand, player
_->
get_hand());
EXPECT_EQ(player_name, player
.
get_player_name());
EXPECT_EQ(player_name, player
_->
get_player_name());
EXPECT_FALSE(player
.
has_finished_turn());
EXPECT_FALSE(player
_->
has_finished_turn());
}*/
}*/
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