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Commit f89a4ab9 authored by Pascal Engeler's avatar Pascal Engeler
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Added VS project files

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31105.61
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Arm Designer", "Arm Designer.vcxproj", "{6AD978CF-7765-4C32-B7F5-2FC2E709A86F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6AD978CF-7765-4C32-B7F5-2FC2E709A86F}.Debug|x64.ActiveCfg = Debug|x64
{6AD978CF-7765-4C32-B7F5-2FC2E709A86F}.Debug|x64.Build.0 = Debug|x64
{6AD978CF-7765-4C32-B7F5-2FC2E709A86F}.Debug|x86.ActiveCfg = Debug|Win32
{6AD978CF-7765-4C32-B7F5-2FC2E709A86F}.Debug|x86.Build.0 = Debug|Win32
{6AD978CF-7765-4C32-B7F5-2FC2E709A86F}.Release|x64.ActiveCfg = Release|x64
{6AD978CF-7765-4C32-B7F5-2FC2E709A86F}.Release|x64.Build.0 = Release|x64
{6AD978CF-7765-4C32-B7F5-2FC2E709A86F}.Release|x86.ActiveCfg = Release|Win32
{6AD978CF-7765-4C32-B7F5-2FC2E709A86F}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {4989FE36-BE1C-4822-ABA6-BCEBF598358C}
EndGlobalSection
EndGlobal
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{6ad978cf-7765-4c32-b7f5-2fc2e709a86f}</ProjectGuid>
<RootNamespace>ArmDesigner</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>C:\Users\engel\repos\arm-designer\include;C:\Users\engel\repos\arm-designer\include\imgui;C:\Users\engel\repos\arm-designer\WindowsSDL\SDL2-2.0.14\include;$(IncludePath)</IncludePath>
<LibraryPath>C:\Users\engel\repos\arm-designer\WindowsSDL\SDL2-2.0.14\lib\x64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>C:\Users\engel\repos\arm-designer\include;C:\Users\engel\repos\arm-designer\include\imgui;C:\Users\engel\repos\arm-designer\WindowsSDL\SDL2-2.0.14\include;$(IncludePath)</IncludePath>
<LibraryPath>C:\Users\engel\repos\arm-designer\WindowsSDL\SDL2-2.0.14\lib\x64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>C:\Users\engel\repos\arm-designer\include;C:\Users\engel\repos\arm-designer\include\imgui;C:\Users\engel\repos\arm-designer\WindowsSDL\SDL2-2.0.14\include;$(IncludePath)</IncludePath>
<LibraryPath>C:\Users\engel\repos\arm-designer\WindowsSDL\SDL2-2.0.14\lib\x64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\include\glad\glad.h" />
<ClInclude Include="..\include\imgui\imgui.h" />
<ClInclude Include="..\include\imgui\imgui_impl_opengl3.h" />
<ClInclude Include="..\include\imgui\imgui_impl_sdl.h" />
<ClInclude Include="..\include\infrastructure.hpp" />
<ClInclude Include="..\include\KHR\khrplatform.h" />
<ClInclude Include="..\include\shader.hpp" />
<ClInclude Include="..\include\stb_image.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\glad.c" />
<ClCompile Include="..\src\imgui\imgui.cpp" />
<ClCompile Include="..\src\imgui\imgui_demo.cpp" />
<ClCompile Include="..\src\imgui\imgui_draw.cpp" />
<ClCompile Include="..\src\imgui\imgui_impl_opengl3.cpp" />
<ClCompile Include="..\src\imgui\imgui_impl_sdl.cpp" />
<ClCompile Include="..\src\imgui\imgui_widgets.cpp" />
<ClCompile Include="..\src\imgui_example_sdl_opengl3.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\src\infrastructure.cpp" />
<ClCompile Include="..\src\shader.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<ItemGroup>
<ClInclude Include="..\include\infrastructure.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\include\shader.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\include\stb_image.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\include\KHR\khrplatform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\include\glad\glad.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\include\imgui\imgui.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\include\imgui\imgui_impl_opengl3.h">
<Filter>Header Files</Filter>
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<ClInclude Include="..\include\imgui\imgui_impl_sdl.h">
<Filter>Header Files</Filter>
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</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\glad.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\infrastructure.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\shader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\imgui\imgui.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\imgui\imgui_demo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\imgui\imgui_draw.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\imgui\imgui_impl_opengl3.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="..\src\imgui\imgui_impl_sdl.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\imgui\imgui_widgets.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\imgui_example_sdl_opengl3.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
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</ClCompile>
</ItemGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>
\ No newline at end of file
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