From cf3edaf5ac32e13a8389e2108838b318cd055bae Mon Sep 17 00:00:00 2001
From: Pascal <engelerp@phys.ethz.ch>
Date: Mon, 24 Jun 2024 14:10:32 +0200
Subject: [PATCH] Switched shader loading to .ini loaded paths

---
 gui/src/layer.cpp | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/gui/src/layer.cpp b/gui/src/layer.cpp
index c66dd9c..b4d46d4 100644
--- a/gui/src/layer.cpp
+++ b/gui/src/layer.cpp
@@ -6,6 +6,7 @@
 #include <shader.hpp>
 #include <metadata_manager.hpp>
 #include <material.hpp>
+#include <INIReader.h>
 
 Layer::Layer(std::string name, std::string filename, float zOffset, Material mat): _name(name), _zOffset(zOffset) {
     //read data from file into vertex buffer, element buffer
@@ -106,8 +107,9 @@ Layer::Layer(std::string name, std::string filename, float zOffset, Material mat
     glBindBuffer(GL_ARRAY_BUFFER, 0);
 
     //setup shader
-    std::string vertFile = std::string(SHADER_LOC) + std::string("objectShader.vert");
-    std::string fragFile = std::string(SHADER_LOC) + std::string("objectShader.frag");
+    INIReader inireader("config.ini");
+    std::string vertFile = inireader.GetString("paths", "pathShaders", "NONE") + std::string("objectShader.vert");
+    std::string fragFile = inireader.GetString("paths", "pathShaders", "NONE") + std::string("objectShader.frag");
     _shader = Shader(vertFile.c_str(), fragFile.c_str());
     _shader.use();
     _shader.setFloat("z_offset", _zOffset);
-- 
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