diff --git a/gui/resources/shaders/objectShader.vert b/gui/resources/shaders/objectShader.vert index 59af3b4579e2063b1704ca815e038fa82fdc23e8..27db167468115640005b0d132537f0fe46e3d235 100644 --- a/gui/resources/shaders/objectShader.vert +++ b/gui/resources/shaders/objectShader.vert @@ -23,10 +23,16 @@ uniform mat4 model; uniform mat4 view; uniform mat4 projection; +uniform float opacity; +uniform bool mirror; + out vec4 frag_color; void main(){ gl_Position = projection*view*model*vec4(pos[0], pos[1], z_offset, 1.); + if(mirror){ + gl_Position = projection*view*model*vec4(-pos[0], pos[1], z_offset, 1.); + } frag_color = color_normal; if(drawing_mode == 1){ @@ -84,4 +90,8 @@ void main(){ if(selected_index == ind && drawing_mode != 1){ frag_color = color_selected; } + + if(drawing_mode != 1 && (drawing_mode != 7 || opacity < 0.1f)){ + frag_color.a = opacity; + } } \ No newline at end of file