From 65112ea4c32278989556ddfd40523176d929b74f Mon Sep 17 00:00:00 2001
From: Pascal Engeler <engelerp@phys.ethz.ch>
Date: Sun, 29 May 2022 18:57:54 +0200
Subject: [PATCH] absorbed scaling into model transformation

---
 src/main.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/main.cpp b/src/main.cpp
index 84c4d74..14c3938 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -92,8 +92,10 @@ int main(int argc, char** argv) {
 		/*Update projection, view, model*/
 		glm::mat4 projection = glm::perspective(glm::radians(45.f), static_cast<float>(WIDTH) / static_cast<float>(HEIGHT), 0.1f, 100.0f);
 		glm::mat4 view = camera.GetViewMatrix();
+    //model specific
+    float scale = 0.5;
 		glm::vec3 pos(-0.5, -0.5, 0);
-		glm::mat4 model = glm::translate(glm::mat4(1.0f), pos);
+		glm::mat4 model = glm::translate(scale_z(heightmap->minZ(), scale), pos);
 
 
 		/*Check if we want to get the height*/
-- 
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