#version 410 core layout (location = 0) in vec2 verCoords; layout (location = 1) in vec2 texCoords; precision highp float; uniform float color_multiplier; uniform sampler2D source_texture; out vec2 textureCoordinates; void main() { gl_Position = vec4(verCoords.x, verCoords.y, 0.0, 1.0); textureCoordinates = texCoords; }