From dab20b9eacd0f6e6752df6629bbb33718d6375f2 Mon Sep 17 00:00:00 2001
From: Pascal Engeler <engelerp@phys.ethz.ch>
Date: Fri, 27 Aug 2021 18:04:05 +0200
Subject: [PATCH] underscoring

---
 README.md | 15 +++++++--------
 1 file changed, 7 insertions(+), 8 deletions(-)

diff --git a/README.md b/README.md
index ead19f5..90ca04b 100644
--- a/README.md
+++ b/README.md
@@ -106,10 +106,10 @@ Todo
 
 **Public Function Members**
 - `void start_drawing(const float x, const float y)`:
-   - *Desc*: Start drawing at coordinates (`x`, `y`) (typically fingerdown location). Doesn't draw anything. 
-  - *Pre*:
-  - *Post*: Drawing start is set to (x, y).
-  - *Notes*: Nothing is drawn by this function. (x, y) are typically the fingerdown coordinates.
+  - <ins>Desc</ins>: Start drawing at coordinates (`x`, `y`) (typically fingerdown location). Doesn't draw anything. 
+  - <ins>Pre</ins>:
+  - <ins>Post</ins>: Drawing start is set to (x, y).
+  - <ins>Notes</ins>: Nothing is drawn by this function. (x, y) are typically the fingerdown coordinates.
 
 - `bool draw(const float x, const float y, Toolbox& tb, bool drawing)`
   - *Desc*: Draw a stroke from the last position to (x, y), with strokewidth controlled by `drawing` (`true`->`tb.drawing_width`, `false`->`tb.erasing_width`).
@@ -125,11 +125,10 @@ Todo
   - *Post*: A drawcall `glDrawArrays` has been issued.
   - *Notes*: Undefined behaviour if `draw` has never been called, or the precondition is violated.
 
-  Issues a drawcall (`glDrawArrays`). 
-  The argument is unused. 
-  Correct usage first calls `draw`, then calls `redraw` without changing the state of `GL_ARRAY_BUFFER` in between (typically, framebuffer and texture bindings are changed in between).
-
 - `void erase(const float x, const float y, Toolbox& tb)` **DEPRECATED**
+  - *Desc*:
+  - *Pre*:
+  - *Post*:
   - *Notes*: Use `draw(x, y, tb, false)` instead.
       
 - `int num_drawn()`
-- 
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