diff --git a/src/gui_handler.cpp b/src/gui_handler.cpp
index 991245724dc68f1e97a8e53cb27f81e8fb2d9bf9..12748eb0b948c3afe3aee0e045b913b7cbf2f88e 100644
--- a/src/gui_handler.cpp
+++ b/src/gui_handler.cpp
@@ -25,8 +25,8 @@ void GuiHandler::init(Toolbox& tb, const std::string path_img, const std::string
 	const char* glsl_version = "#version 330";
 	ImGui_ImplOpenGL3_Init(glsl_version);
 
+	std::cout << "Loading images" << std::endl;
 	load_button_textures_(path_img);
-	std::cout << "Images loaded" << std::endl;
 
 	/*Load font*/
 	std::string fullpath_font = path_ttf + "Cousine-Regular.ttf";
@@ -162,8 +162,8 @@ void GuiHandler::update(Toolbox& tb) {
 	draw_gui_ft_(tb);
 
 
+#ifndef NDEBUG
 	/*Debugging: Developer window*/
-
 	ImGui::Begin("Developer", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
 	ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0 / double(ImGui::GetIO().Framerate), double(ImGui::GetIO().Framerate));
 	GLint total_mem_kb = 0;
@@ -198,8 +198,8 @@ void GuiHandler::update(Toolbox& tb) {
 	ImGui::Text("Timeout Threshold: %d s", tb.timeout_threshold);
 	ImGui::Text("Timeout Timer: %d s", tb.timeout_timer);
 	ImGui::End();
-
-	/*Debugging: Event Console*/
+#endif
+	/*Deep Debugging: Event Console*/
 	/*
 	ImGui::SetNextWindowPos(ImVec2(tb.screen_w * (0.5), 0.f), ImGuiCond_Always);
 	ImGui::Begin("Events", nullptr, ImGuiWindowFlags_AlwaysAutoResize);