From 8abe3088cf82f8acdb1c06c387fa4808d727d54a Mon Sep 17 00:00:00 2001
From: Pascal Engeler <engelerp@phys.ethz.ch>
Date: Tue, 7 Sep 2021 16:30:11 +0200
Subject: [PATCH] formatting fully consistent

---
 README.md | 205 ++++++++++++++++++++++++------------------------------
 1 file changed, 91 insertions(+), 114 deletions(-)

diff --git a/README.md b/README.md
index 55d2d06..7c1b533 100644
--- a/README.md
+++ b/README.md
@@ -101,31 +101,31 @@ Todo
 
 **Constructors and Destructors**
 
-- `Drawer(Toolbox&)`
+- **`Drawer(Toolbox&)`**
   - Notes: The argument is unused. It should be removed.
-- `Drawer(const Drawer&) = default`
-- `~Drawer() = default`
+- **`Drawer(const Drawer&) = default`**
+- **`~Drawer() = default`**
 
 **Public Function Members**
-- `void start_drawing(const float x, const float y)`:
+- **`void start_drawing(const float x, const float y)`**
   - Description: Start drawing at coordinates (`x`, `y`) (typically fingerdown location). Doesn't draw anything. 
   - Preconditions:
   - Postconditions:Drawing start is set to (x, y).
   - Notes: Nothing is drawn by this function. (x, y) are typically the fingerdown coordinates.
-- `bool draw(const float x, const float y, Toolbox& tb, bool drawing)`
+- **`bool draw(const float x, const float y, Toolbox& tb, bool drawing)`**
   - Description: Draw a stroke from the last position to (x, y), with strokewidth controlled by `drawing` (`true`->`tb.drawing_width`, `false`->`tb.erasing_width`).
   - Preconditions: A `GL_ARRAY_BUFFER` is bound and the Opengl state is set as desired
   - Postconditions: The points of the new segment have been calculated and uploaded to the currently bound `GL_ARRAY_BUFFER`, a call to `glDrawArrays` has been done to draw the segment.
     Returns `true` if something was drawn, and `false` else (typically when new point is same as last point).
   - Notes:
-- `void redraw(Toolbox&)`
+- **`void redraw(Toolbox&)`**
   - Description: Redraws the last drawn stroke.
   - Preconditions: `draw` has been called at least once, and since the last call to `draw`, the then-bound `GL_ARRAY_BUFFER` has not been modified.
   - Postconditions: A drawcall `glDrawArrays` has been issued.
   - Notes: 
-- `void erase(const float x, const float y, Toolbox& tb)` **DEPRECATED**
+- **`void erase(const float x, const float y, Toolbox& tb)`** **DEPRECATED**
   - Notes: Use `draw(x, y, tb, false)` instead.
-- `int num_drawn()`
+- **`int num_drawn()`**
   - Description: Returns the number of calls to `draw` and `erase` that have been performed by this object.
   - Preconditions: 
   - Postconditions: 
@@ -134,7 +134,7 @@ Todo
     
 
 **Private Function Members**
-- `bool calculate_points_(Toolbox& tb, bool drawing)`
+- **`bool calculate_points_(Toolbox& tb, bool drawing)`**
   - Description: Calculate the triangulation of the stroke represented by the internal parameters, and store them in `points_`.
     The stroke width is controlled by `drawing` (`true`->`tb.drawing_width`, `false`->`tb.erasing_width`).
   - Preconditions: The points (`x0_`, `y0_`) and (`x1_`, `y1_`) are set as desired.
@@ -168,18 +168,18 @@ This class handles all aspects of the `Zeichnen` / `Radieren` functionality. It
 
 **Constructors and Destructors**
 
-- `DrawingHandler(Toolbox&)`
+- **`DrawingHandler(Toolbox&)`**
   - Notes: `Toolbox` is needed to find shader sources and obtain handles to the damping and wave textures.
-- `~DrawingHandler()`
+- **`~DrawingHandler()`**
 
 **Public Function Members**
 
-- `void update(Toolbox&)`
+- **`void update(Toolbox&)`**
   - Description: Handles messages directed to it, parses events and takes the necessary actions (spawn / delete `Drawer`s, draw with `Drawer`s using correct infrastructure).
   - Preconditions: The object is initialized correctly.
   - Postconditions: The desired portions have been drawn to static damping and to the wave 1 texture.
   - Notes: 
-- `size_t num_drawers()`
+- **`size_t num_drawers()`**
   - Description: Returns the current number of active `Drawer`s.
   - Preconditions: 
   - Postconditions: 
@@ -187,14 +187,14 @@ This class handles all aspects of the `Zeichnen` / `Radieren` functionality. It
 
 **Private Function Members**
 
-- `void draw_(Toolbox&)`
+- **`void draw_(Toolbox&)`**
   - Notes: Does nothing.
-- `bool in_wave_window_(const Toolbox&, const Pevent&) const`
+- **`bool in_wave_window_(const Toolbox&, const Pevent&) const`**
   - Description: Check if an event is within the wave window.
   - Preconditions: 
   - Postconditions: Returns `true` if the event is in the wave window, and `false` else (i.e. when event is in the GUI window).
   - Notes: 
-- `std::array<float, 2> drawerCoordinates_(const Pevent&, const Toolbox&)`
+- **`std::array<float, 2> drawerCoordinates_(const Pevent&, const Toolbox&)`**
   - Description: Compute drawer coordinates of a `Pevent`.
   - Preconditions: 
   - Postconditions: 
@@ -206,27 +206,12 @@ N/A
 
 **Private Data Members**
 
-- `std::list<std::pair<Drawer, SDL_FingerID> > drawpairs_`
-
-  List of `Drawer`s and the corresponding `SDL_FingerID` that spawned/controls them.
-
-- `int previous_mstate_`
-
-  `tb.mstate` from previous frame
-
-- `float draw_value_, erase_value_` **DEPRECATED**
-  
-- `GLuint vao_, vbo_`
-
-  Vertex Array Object and Vertex Buffer Object that are used by the `Drawer`s
-
-- `GLuint fbo_, fbo_wave_`
-
-  Framebuffers that target the static damping texture (`fbo_`) and the wave texture 1 (`fbo_wave_`)
-
-- `Shader shader_draw_`
-
-  Shader that is used.
+- `std::list<std::pair<Drawer, SDL_FingerID> > drawpairs_`: List of `Drawer`s and the corresponding `SDL_FingerID` that spawned/controls them.
+- `int previous_mstate_`: `tb.mstate` from previous frame
+- `float draw_value_, erase_value_`: **DEPRECATED**
+- `GLuint vao_, vbo_`: Vertex Array Object and Vertex Buffer Object that are used by the `Drawer`s
+- `GLuint fbo_, fbo_wave_`: Framebuffers that target the static damping texture (`fbo_`) and the wave texture 1 (`fbo_wave_`)
+- `Shader shader_draw_`: Shader that is used.
 
 **Notes**
 
@@ -250,45 +235,44 @@ Represents a rectangular block. Scaled down version of the previous `Block`, opt
 
 **Constructors and Destructors**
 
-- `EfficientBlock()`
-- `EfficientBlock(const EfficientBlock&)`
-- `EfficientBlock(int w, int h, int xoffset, int yoffset)`
-
-  Note that (`xoffset`, `yoffset`) are the coordinates of the lower left corner, with origin in the top left corner of the texture.
+- **`EfficientBlock()`**
+- **`EfficientBlock(const EfficientBlock&)`**
+- **`EfficientBlock(int w, int h, int xoffset, int yoffset)`**
+  - Note: (`xoffset`, `yoffset`) are the coordinates of the lower left corner, with origin in the top left corner of the texture.
 
 **Public Function Members**
 
-- `void request_removal()`
+- **`void request_removal()`**
   - Description: Mark block for removal
   - Preconditions: 
   - Postconditions: Block is marked for removal
   - Notes: 
-- `void translate(int new_x, int new_y)`
+- **`void translate(int new_x, int new_y)`**
   - Description: Translate block to new (LLC) texel-coordinates.
   - Preconditions: 
   - Postconditions: Block has been translated to (`new_x`, `new_y`).
   - Notes: 
-- `bool needs_removal() const`
+- **`bool needs_removal() const`**
   - Description: Check if block is marked for removal.
   - Preconditions: 
   - Postconditions: Returns `true` if block has been marked for removal, and `false` else.
   - Notes: 
-- `glm::ivec4 xywh() const`
+- **`glm::ivec4 xywh() const`**
   - Description: Get coordinates and dimensions of block.
   - Preconditions: 
   - Postconditions: Returns a `glm::ivec4`; `[0]`->x, `[1]`->y, `[2]`->width, `[3]`->height.
   - Notes: 
-- `bool is_inside(int x, int y) const`
+- **`bool is_inside(int x, int y) const`**
   - Description: Check if a point lies within the block.
   - Preconditions: 
   - Postconditions: Returns `true` if point (`x`, `y`) is inside the block, `false` else.
   - Notes: 
-- `int width() const`
+- **`int width() const`**
   - Description: Get the width of the block.
   - Preconditions: 
   - Postconditions: Returns the width of the block in texels.
   - Notes: 
-- `int height() const`
+- **`int height() const`**
   - Description: Get the height of the block.
   - Preconditions: 
   - Postconditions: Returns the height of the block in texels.
@@ -325,13 +309,12 @@ Logs events directly from the `Toolbox` and sorts them by type in 16-deep circul
 
 **Constructors and Destructors**
 
-- `EventLogger()`
-- `EventLogger(const EventLogger&)`
+- **`EventLogger()`**
+- **`EventLogger(const EventLogger&)`**
 
 **Public Function Members**
 
-- `void push_events(Toolbox&)`
-
+- **`void push_events(Toolbox&)`**
   - Description: Catch events from `Toolbox`
   - Preconditions: New events have been captured by the `Toolbox`
   - Postconditions: The events have been sorted into their corresponding circular buffer
@@ -340,8 +323,7 @@ Logs events directly from the `Toolbox` and sorts them by type in 16-deep circul
 
 **Non-Member Functions**
 
-- `std::string ptos(const Pevent&, const Toolbox&)`
-
+- **`std::string ptos(const Pevent&, const Toolbox&)`**
   - Description: Convert a `Pevent` to a `std::string`.
   - Preconditions: 
   - Postconditions: Returns a `std::string` that describes the `Pevent`.
@@ -383,7 +365,7 @@ Draws and controls all functionality related to the GUI.
 
 **Constructors and Destructors**
 
-- `GuiHandler(float)`
+- **`GuiHandler(float)`**
 
 **Public Function Members**
 
@@ -392,11 +374,7 @@ Draws and controls all functionality related to the GUI.
   - Preconditions: Fully setup `Toolbox`, correct paths to images and fonts
   - Postconditions: Fonts and images have been loaded, ImGui is fully initialized.
   - Notes: 
-
-    
-
 - **`void update(Toolbox& tb)`**
-
   - Description: Update the GUI
   - Preconditions: 
   - Postconditions: Tasks performed:
@@ -405,7 +383,6 @@ Draws and controls all functionality related to the GUI.
     - Handle any input to the GUI, pass it on to ImGui for processing
     - Construct the GUI
   - Notes: 
-
 - **`void render(Toolbox& tb)`**
   - Description: Render the GUI to the screenbuffer.
   - Preconditions: 
@@ -481,9 +458,9 @@ Creates and stores the SDL and OpenGL infrastructures (window, renderer, context
 
 **Constructors and Destructors**
 
-- `Infrastructure(SDL_Window*, SDL_RENDERER*, SDL_GLContext)`
-- `Infrastructure()`
-- `Infrastructure(const Infrastructure&)`
+- **`Infrastructure(SDL_Window*, SDL_RENDERER*, SDL_GLContext)`**
+- **`Infrastructure()`**
+- **`Infrastructure(const Infrastructure&)`**
 
 **Public Function Members**
 
@@ -492,27 +469,27 @@ Creates and stores the SDL and OpenGL infrastructures (window, renderer, context
   - Preconditions: N/A
   - Postconditions: The window is returned
   - Notes: N/A
-- `SDL_Renderer* renderer() const`
+- **`SDL_Renderer* renderer() const`**
   - Description: Return the renderer
   - Preconditions: N/A
   - Postconditions: The renderer is returned
   - Notes: N/A
-- `SDL_Context context() const`
+- **`SDL_Context context() const`**
   - Description: Return the context
   - Preconditions: N/A
   - Postconditions: The context is returned
   - Notes: N/A
-- `bool init(const std::string name, const int width, const int height)`
+- **`bool init(const std::string name, const int width, const int height)`**
   - Description: Initialize everything
   - Preconditions: `name` is the window name, `width` and `height` are width and height of the window in pixels
   - Postconditions: An OpenGL context has been created and connected to the `SDL_Window`. The OpenGL functions have been loaded via glad.
   - Notes: N/A
-- `void destroy()`
+- **`void destroy()`**
   - Description: Destruct all resources
   - Preconditions: N/A
   - Postconditions: All resources have been destroyed
   - Notes: N/A
-- `void quit()`
+- **`void quit()`**
   - Description: Quit the application
   - Preconditions: N/A
   - Postconditions: All resources have been destroyed and the application has quit
@@ -549,11 +526,11 @@ Reads all input from SDL, preprocesses it and stores it in the `Toolbox` event c
 
 **Constructors and Destructors**
 
-- `InputHandler()`
+- **`InputHandler()`**
 
 **Public Function Members**
 
-- `void update(Toolbox& tb)`
+- **`void update(Toolbox& tb)`**
   - Description: Collect all current SDL events and store them as `Pevent`s in the toolbox `events`
   - Preconditions: N/A
   - Postconditions: The toolbox `events` have been updated
@@ -603,12 +580,12 @@ if(m.target == MESSAGETARGET::WAVE){
 
 **Constructors and Destructors**
 
-- `Message()`
-- `Message(BLOCKCHAINMESSAGE message)`
-- `Message(DRAWERMESSAGE message)`
-- `Message(GUIMESSAGE message)`
-- `Message(WAVEMESSAGE message)`
-- `Message(PATTERNMESSAGE message)`
+- **`Message()`**
+- **`Message(BLOCKCHAINMESSAGE message)`**
+- **`Message(DRAWERMESSAGE message)`**
+- **`Message(GUIMESSAGE message)`**
+- **`Message(WAVEMESSAGE message)`**
+- **`Message(PATTERNMESSAGE message)`**
 
 **Public Function Members**
 
@@ -644,14 +621,14 @@ Handles the placement of predefined patterns.
 
 **Constructors and Destructors**
 
-- `PatternHandler()`
-- `PatternHandler(const PatternHandler&)`
-- `PatternHandler(Toolbox& tb)`
+- **`PatternHandler()`**
+- **`PatternHandler(const PatternHandler&)`**
+- **`PatternHandler(Toolbox& tb)`**
   - Notes: This constructor sets up the necessary OpenGL objects and loads the textures
 
 **Public Function Members**
 
-- `void update(Toolbox& tb)`
+- **`void update(Toolbox& tb)`**
   - Description: Checks the mailbox, and upon requests draws the desired structure into the static damping texture
   - Preconditions: Correctly constructed object
   - Postconditions: All messages concerning patterns have been handled
@@ -659,7 +636,7 @@ Handles the placement of predefined patterns.
 
 **Private Function Members**
 
-- `bool load_damping_texture_(const Toolbox& tb, const std::string file, GLuint* texture_target)`
+- **`bool load_damping_texture_(const Toolbox& tb, const std::string file, GLuint* texture_target)`**
   - Description: Load a damping texture from file, upload it to the GPU and return the texture handler in the `GLuint` out argument.
   - Preconditions: `file` is the texture file without extension, `texture_target` is an out argument
   - Postconditions: The texture has been uploaded to the GPU and has handler `texture_target`
@@ -688,8 +665,8 @@ Stores `SDL_Event`s in a more convenient way.
 
 **Constructors and Destructors**
 
-- `Pevent()`
-- `Pevent(const SDL_Event&)`
+- **`Pevent()`**
+- **`Pevent(const SDL_Event&)`**
 
 **Public Function Members**
 
@@ -727,13 +704,13 @@ Constructs `Pevent` objects.
 
 **Constructors and Destructors**
 
-- `PeventFactory()`
-- `PeventFactory(const int screen_w, const int screen_h, const int texture_w, const int texture_h, const int texoffset_left, const int texoffset_right, const int texoffset_bottom, const int texoffset_top)`
+- **`PeventFactory()`**
+- **`PeventFactory(const int screen_w, const int screen_h, const int texture_w, const int texture_h, const int texoffset_left, const int texoffset_right, const int texoffset_bottom, const int texoffset_top)`**
   - This constructor should be changed to take a `Toolbox` instead.
 
 **Public Function Members**
 
-- `Pevent operator()(const SDL_Event&) const`
+- **`Pevent operator()(const SDL_Event&) const`**
   - Description: Generate a `Pevent` from and `SDL_Event`
   - Preconditions: N/A
   - Postconditions: Returns a `Pevent` that corresponds to the `SDL_Event` passed as argument.
@@ -773,56 +750,56 @@ Shader stepshader((shader_path_ + "stepwave.vert").c_str(), (shader_path_ + "ste
 
 **Constructors and Destructors**
 
-- `Shader()`
-- `Shader(const char* vertexPath, const char* fragmentPath)`
+- **`Shader()`**
+- **`Shader(const char* vertexPath, const char* fragmentPath)`**
   - Notes: This is the correct way to initialize a shader from sources.
-- `Shader(const Shader&)`
-- `Shader& operator=(const Shader&)`
-- `~Shader()`
+- **`Shader(const Shader&)`**
+- **`Shader& operator=(const Shader&)`**
+- **`~Shader()`**
 
 **Public Function Members**
 
-- `void clean_up()`
+- **`void clean_up()`**
   - Description: Clean up the OpenGL resources associated with this shader
   - Preconditions: N/A
   - Postconditions: N/A
   - Notes: N/A
-- `void use()`
+- **`void use()`**
   - Description: Activates the shader
   - Preconditions: Correctly constructed object
   - Postconditions: The shader program is used
   - Notes: N/A
-- `void setBool(const std::string& name, bool value) const`
+- **`void setBool(const std::string& name, bool value) const`**
   - Description: Set a boolean uniform
   - Preconditions: `name` is the name of the target uniform, `value` the target value.
   - Postconditions: The target uniform has been set to `value`
   - Notes: N/A
-- `void setInt(const std::string& name, int value) const`
+- **`void setInt(const std::string& name, int value) const`**
   - Description: Set an integer uniform
   - Preconditions: `name` is the name of the target uniform, `value` the target value.
   - Postconditions: The target uniform has been set to `value`
   - Notes: N/A
-- `void setFloat(const std::string& name, float value) const`
+- **`void setFloat(const std::string& name, float value) const`**
   - Description: Set a float uniform
   - Preconditions: `name` is the name of the target uniform, `value` the target value.
   - Postconditions: The target uniform has been set to `value`
   - Notes: N/A
-- `void setVec2(const std::string& name, glm::vec2 value) const`
+- **`void setVec2(const std::string& name, glm::vec2 value) const`**
   - Description: Set a vec2 uniform
   - Preconditions: `name` is the name of the target uniform, `value` the target value.
   - Postconditions: The target uniform has been set to `value`
   - Notes: N/A
-- `void setVec3(const std::string& name, glm::vec3 value) const`
+- **`void setVec3(const std::string& name, glm::vec3 value) const`**
   - Description: Set a vec3 uniform
   - Preconditions: `name` is the name of the target uniform, `value` the target value.
   - Postconditions: The target uniform has been set to `value`
   - Notes: N/A
-- `void setVec4(const std::string& name, glm::vec4 value) const`
+- **`void setVec4(const std::string& name, glm::vec4 value) const`**
   - Description: Set a vec4 uniform
   - Preconditions: `name` is the name of the target uniform, `value` the target value.
   - Postconditions: The target uniform has been set to `value`
   - Notes: N/A
-- `void setMat(const std::string& name, glm::mat4 value) const`
+- **`void setMat(const std::string& name, glm::mat4 value) const`**
   - Description: Set a mat4 uniform
   - Preconditions: `name` is the name of the target uniform, `value` the target value.
   - Postconditions: The target uniform has been set to `value`
@@ -858,16 +835,16 @@ The drawcalls are issued at the very end of the update-cycle, all in one.
 
 **Constructors and Destructors**
 
-- `SlimBlockchainHandler(Toolbox& tb)`
+- **`SlimBlockchainHandler(Toolbox& tb)`**
 
 **Public Function Members**
 
-- `void update(Toolbox& tb)`
+- **`void update(Toolbox& tb)`**
   - Description: Update the toolbox - first handle messages, then handle events, update erase-/drawlists (dynamic and static) and finally draw the updated state to the dynamic damping and wave 1 textures.
   - Preconditions: Fully initialized object
   - Postconditions: The state has been updated and drawn to the necessary textures
   - Notes: N/A
-- `size_t num_blocks()`
+- **`size_t num_blocks()`**
   - Description: Get the current number of active blocks
   - Preconditions: N/A
   - Postconditions: The number of blocks is returned
@@ -875,28 +852,28 @@ The drawcalls are issued at the very end of the update-cycle, all in one.
 
 **Private Function Members**
 
-- `void clear_blocks_()`
+- **`void clear_blocks_()`**
   - Description: Erases all current blocks
   - Preconditions: N/A
   - Postconditions: All blocks have been erased, `dragpairs_` and `blockchain_` are empty
   - Notes: N/A
-- `void update_blocks_(const Toolbox&, bool reload_all)`
+- **`void update_blocks_(const Toolbox&, bool reload_all)`**
   - Description: Updates the state of the block tracking. First, the draw-/eraselists are checked for duplicated inputs (e.g. draw at R, erase at R, draw at R', erase at R', draw at R'').
     Then the vertices of blocks to be drawn / erased are calculated, and the queues are executed in the order: erase dynamic blocks, draw static blocks, draw dynamic blocks.
   - Preconditions: N/A
   - Postconditions: N/A
   - Notes: N/A
-- `bool in_wave_window_(const Toolbox&, const Pevent&) const`
+- **`bool in_wave_window_(const Toolbox&, const Pevent&) const`**
   - Description: Check if a `Pevent` is within the wave window
   - Preconditions: N/A
   - Postconditions: Returns `true` if the passed `Pevent` is in the wave window, `false` else
   - Notes: N/A
-- `void xywhs_to_vertices_(const Toolbox&, const std::vector<bool>& duplicates, const std::vector<glm::ivec4>& xywhs, std::vector<float>& vertices) const`
+- **`void xywhs_to_vertices_(const Toolbox&, const std::vector<bool>& duplicates, const std::vector<glm::ivec4>& xywhs, std::vector<float>& vertices) const`**
   - Description: Calculate all vertices corresponding to the `EfficientBlock` `xywh` coordinates stored in `xywhs` and store them in `vertices`, while ignoring `xywhs[i]` if `duplicates[i] == true`. 
   - Preconditions: N/A
   - Postconditions: The vertices corresponding to the non-duplicate marked `xywhs` coordinates have been calculated and are stored in `vertices`. Previous contents of `vertices` have been deleted.
   - Notes: If duplicates are not tracked (e.g. for static blocks, which can't be erased), pass `std::vector<bool>(xywhs.size(), false)` as `duplicates`.
-- `void find_dynamic_duplicates_()`
+- **`void find_dynamic_duplicates_()`**
   - Description: Find duplicates in the dynamic draw-/eraselists and store them in the members `drawlist_dynamic_duplicates_` and `eraselist_dynamic_duplicates_`, respectively
   - Preconditions: N/A
   - Postconditions: The dynamic duplicate storing members have been updated according to the current dynamic draw-/eraselists
@@ -938,12 +915,12 @@ Keeps track of the time since the last user input, and resets the state of the a
 
 **Constructors and Destructors**
 
-- `TimeoutHandler(int seconds_to_timeout)`
+- **`TimeoutHandler(int seconds_to_timeout)`**
   - Notes: This constructs a timeout handler with timeout `seconds_to_timeout`
 
 **Public Function Members**
 
-- `void update(Toolbox& tb)`
+- **`void update(Toolbox& tb)`**
   - Description: Check how much time has passed since an event has last come in, and if it exceeds the timeout, post reset messages and reset the timer.
   - Preconditions: N/A
   - Postconditions: If the timer exceeds the timeout, a reset has been posted. If `tb.events` is not empty or the timer has exceeded the timeout, the timer has been reset.
@@ -980,11 +957,11 @@ The Toolbox is passed from one component to the next, so each component has all
 
 **Constructors and Destructors**
 
-- `Toolbox(const int screen_w, const int screen_h, const int texture_w, const int texture_h, const int texoffset_left, const int texoffset_right, const int texoffset_bottom, const int texoffset_top, const std::string shaderpath, const std::string texturepath, const std::string resourcepath)`
+- **`Toolbox(const int screen_w, const int screen_h, const int texture_w, const int texture_h, const int texoffset_left, const int texoffset_right, const int texoffset_bottom, const int texoffset_top, const std::string shaderpath, const std::string texturepath, const std::string resourcepath)`**
 
 **Public Function Members**
 
-- `void newFrame()`
+- **`void newFrame()`**
   - Description: Start a new frame
   - Preconditions: N/A
   - Postconditions: `mailbox` and `events` have been cleared
@@ -1025,7 +1002,7 @@ Handles simulation and rendering of the wave.
 
 **Constructors and Destructors**
 
-- `WaveHandler(Toolbox&)`
+- **`WaveHandler(Toolbox&)`**
 
 **Public Function Members**
 
-- 
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