diff --git a/README.md b/README.md index a975c40bbbf3336ccdb35cbdca62f70f44721fdc..28f57752db34ccaffb47d66119824dc8efe27c50 100644 --- a/README.md +++ b/README.md @@ -188,7 +188,7 @@ The logical flow of the application game loop goes as follows: 6. `DrawingHandler` reacts to its messages and user input 7. `PatternHandler` reacts to its messages and user input 8. Now all state has been updated, all messages posted and handled and damping textures are final -9. `WaveHandler` timesteps the wave +9. `WaveHandler` generates the new damping texture and timesteps the wave 10. `WaveHandler` renders the new wave to the screen 11. `GuiHandler` renders the GUI to the screen 12. Renderbuffers are swapped and the frame ends