diff --git a/README.md b/README.md
index a975c40bbbf3336ccdb35cbdca62f70f44721fdc..28f57752db34ccaffb47d66119824dc8efe27c50 100644
--- a/README.md
+++ b/README.md
@@ -188,7 +188,7 @@ The logical flow of the application game loop goes as follows:
 6. `DrawingHandler` reacts to its messages and user input
 7. `PatternHandler` reacts to its messages and user input
 8. Now all state has been updated, all messages posted and handled and damping textures are final
-9.  `WaveHandler` timesteps the wave
+9.  `WaveHandler` generates the new damping texture and timesteps the wave
 10. `WaveHandler` renders the new wave to the screen
 11. `GuiHandler` renders the GUI to the screen
 12. Renderbuffers are swapped and the frame ends