From 222f92b34c9f5125585af240db0090fe01e81b38 Mon Sep 17 00:00:00 2001
From: Pascal Engeler <engelerp@phys.ethz.ch>
Date: Wed, 8 Sep 2021 11:54:39 +0200
Subject: [PATCH] crossreferencing

---
 README.md | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/README.md b/README.md
index cfde8d1..fcf63f6 100644
--- a/README.md
+++ b/README.md
@@ -193,6 +193,7 @@ The logical flow of the application game loop goes as follows:
 11. `GuiHandler` renders the GUI to the screen
 12. Renderbuffers are swapped and the frame ends
 
+For an example how this is implemented in practice, see [Sample Main Function](#workflow-sample-main-function)
 
 ## Classes
 ### Drawer ([drawer.hpp](include/drawer.hpp), [drawer.cpp](src/drawer.cpp))
@@ -1383,6 +1384,8 @@ uniform sampler2D tex_damp;
 ```
 
 ## Workflow: Sample `main` function
+For an explanation of the logic behind this application, see also [Architecture](#architecture).
+
 ```c++
 #include <glad/glad.h>
 #include <SDL.h>
-- 
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