diff --git a/README.md b/README.md index cfde8d1cd62545d46b4c156403d55827861beee0..fcf63f6752f70ce629872d89e164533ce1765f53 100644 --- a/README.md +++ b/README.md @@ -193,6 +193,7 @@ The logical flow of the application game loop goes as follows: 11. `GuiHandler` renders the GUI to the screen 12. Renderbuffers are swapped and the frame ends +For an example how this is implemented in practice, see [Sample Main Function](#workflow-sample-main-function) ## Classes ### Drawer ([drawer.hpp](include/drawer.hpp), [drawer.cpp](src/drawer.cpp)) @@ -1383,6 +1384,8 @@ uniform sampler2D tex_damp; ``` ## Workflow: Sample `main` function +For an explanation of the logic behind this application, see also [Architecture](#architecture). + ```c++ #include <glad/glad.h> #include <SDL.h>