diff --git a/source/client/panels/MainGamePanel.cpp b/source/client/panels/MainGamePanel.cpp index 56bd7193675143c5760ad74fc93624dd98118605..bec05a25a24594ec777ff11e9634a0edfdf76aa5 100644 --- a/source/client/panels/MainGamePanel.cpp +++ b/source/client/panels/MainGamePanel.cpp @@ -451,6 +451,7 @@ void MainGamePanel::buildDealer(game_state* gameState){ if(gameState->is_started()) { wxBoxSizer* handLayout = new wxBoxSizer(wxVERTICAL); + wxPoint offset(80, 0); hand* dealers_hand = gameState->get_dealers_hand(); @@ -481,6 +482,8 @@ void MainGamePanel::buildDealer(game_state* gameState){ ); // display DEALER CARDS + // A round has two parts: in the first part the dealer has two cards, one of which is flipped, and in the second part + // he gets more cards according to the hard coded rules bool first_part = !gameState->everyone_finished(); wxPoint leftCardPosition = MainGamePanel::tableCenter + MainGamePanel::leftDealerCardOffset; // during round