From 6cea56780986003607e476c6de25bf5cf2776523 Mon Sep 17 00:00:00 2001 From: "S.Klapproth" <severikl@student.ethz.ch> Date: Wed, 25 May 2022 12:36:21 +0200 Subject: [PATCH] end of round status messages --- source/client/panels/MainGamePanel.cpp | 64 +++++++++++++++++--------- 1 file changed, 43 insertions(+), 21 deletions(-) diff --git a/source/client/panels/MainGamePanel.cpp b/source/client/panels/MainGamePanel.cpp index 3a37a8d..fb8a6a1 100644 --- a/source/client/panels/MainGamePanel.cpp +++ b/source/client/panels/MainGamePanel.cpp @@ -131,32 +131,32 @@ void MainGamePanel::buildOthers(game_state* gameState, player* otherPlayer, doub } else{ // STATUS - if(otherPlayer->get_hand()->is_over_21(err)){ - this->buildStaticText( - "Status: LOST ROUND", - labelPosition + wxSize(-100, -18), - wxSize(200, 18), - textAlignment - ); - } - else if(gameState->get_current_player() == otherPlayer && !gameState->everyone_finished()) - { - this->buildStaticText( - "Status: Playing", - labelPosition + wxSize(-100, -18), - wxSize(200, 18), - textAlignment - ); + std::string status_message = "Status: "; + + if(otherPlayer->get_hand()->is_over_21(err)) + status_message += "LOST ROUND" ; + else if(gameState->everyone_finished()){ + std::string err; + int pp = otherPlayer->get_hand()->get_points(err); + int dp = gameState->get_dealers_hand()->get_points(err); + if(pp < dp) status_message += "LOST ROUND"; + else if(pp > dp) status_message += "WON ROUND"; + else status_message += "DRAW WITH DEALER"; + } + else if(gameState->get_current_player() == otherPlayer && !gameState->everyone_finished()) + status_message += "PLAYING"; else - { - this->buildStaticText( - "Status: Waiting", + status_message += "WAITING"; + + this->buildStaticText( + status_message, labelPosition + wxSize(-100, -18), wxSize(200, 18), textAlignment ); - } + + // MONEY this->buildStaticText( "Money:" + std::to_string(otherPlayer->get_money()) + "$", @@ -330,7 +330,29 @@ void MainGamePanel::buildThisPlayer(game_state* gameState, player* me) { // if our player already played, we display that as status // TODO from has_folded make has_played - if (me->has_finished_turn()) { + + if(gameState->everyone_finished()){ + std::string err; + std::string status_message; + int pp = me->get_hand()->get_points(err); + int dp = gameState->get_dealers_hand()->get_points(err); + + if(me->get_hand()->is_over_21(err)) + status_message += "YOU LOST THIS ROUND"; + else if(pp < dp) status_message += "YOU LOST THIS ROUND"; + else if(pp > dp) status_message += "YOU WON THIS ROUND"; + else status_message += "YOU TIED WITH THE DEALER"; + + wxStaticText *playerStatus = buildStaticText( + status_message, + wxDefaultPosition, + wxSize(200, 32), + wxALIGN_CENTER + ); + innerLayout->Add(playerStatus, 0, wxALIGN_CENTER | wxBOTTOM, 8); + + } + else if (me->has_finished_turn()) { wxStaticText *playerStatus = buildStaticText( "You finished your turn", wxDefaultPosition, -- GitLab