diff --git a/source/client/GameController.cpp b/source/client/GameController.cpp
index 55c06777d730e7d3db326c8ae0667d153b615bab..cd6f0cf647a36153c10d24aa78c536f380844c2d 100644
--- a/source/client/GameController.cpp
+++ b/source/client/GameController.cpp
@@ -24,7 +24,7 @@ void GameController::init(GameWindow* gameWindow) {
 
     GameController::_gameWindow = gameWindow;
     // resizing after start makes panels appear without manual resizing
-    GameController::_gameWindow->SetSize(wxSize(1250, 900));
+    GameController::_gameWindow->SetSize(wxSize(1010, 730));
 
     // Set up main panels
     GameController::_connectionPanel = new ConnectionPanel(gameWindow);
diff --git a/source/client/panels/BetPanel.cpp b/source/client/panels/BetPanel.cpp
index a7f1836db449328500de5d7637cf27f070126a1f..925a6483d0ef197dfc295460d97ff54b569e9408 100644
--- a/source/client/panels/BetPanel.cpp
+++ b/source/client/panels/BetPanel.cpp
@@ -16,8 +16,8 @@ BetPanel::BetPanel(wxWindow* parent, game_state* gameState, player* me) : wxPane
     }
 
     // color of background
-    wxColor green = wxColor(50, 168, 54);
-    this->SetBackgroundColour(green);
+    wxColor lightGreen = wxColor(50, 205, 50);
+    this->SetBackgroundColour(lightGreen);
 
     wxBoxSizer* verticalLayout = new wxBoxSizer(wxVERTICAL);
 
diff --git a/source/client/windows/GameWindow.cpp b/source/client/windows/GameWindow.cpp
index 2292470d2d4c0a8b1512ee4c6a3399547afd6024..750f60ae8becadc9a827efe3b5be7260fe1eb22a 100644
--- a/source/client/windows/GameWindow.cpp
+++ b/source/client/windows/GameWindow.cpp
@@ -15,11 +15,11 @@ GameWindow::GameWindow(const wxString& title, const wxPoint& pos, const wxSize&
     this->_statusBar = this->CreateStatusBar(1);
 
     // Set background
-    wxColor lightGreen = wxColor(50, 205, 50);
-    this->SetBackgroundColour(lightGreen);
+    wxColor green = wxColor(50, 168, 54);
+    this->SetBackgroundColour(green);
 
     // Set the minimum size of the window. The user won't be able to resize the window to a size smaller than this
-    this->SetMinSize(wxSize(1200, 850));
+    this->SetMinSize(wxSize(1000, 720));
 
 }